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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Renaun Erickson's Blog - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-6d4e9e8a" type="application/json"/><link>http://renaun.disqus.com/</link><description></description><atom:link href="http://renaun.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Tue, 15 May 2012 11:59:17 -0000</lastBuildDate><item><title>Re: QTIndexSwapper 2</title><link>http://renaun.com/blog/2010/06/qtindexswapper-2/#comment-529370437</link><description>&lt;p&gt;The app was running great for me, yet now, it ends up stuck on loading 0% (even when I go back and try a video that I've already successfully converted in the past...same video, yet, loading 0%).&lt;/p&gt;

&lt;p&gt;I did just update Adobe Air...could this have anything to do with it?  The video I did before was 60mb...and the one now is 20mb, so I don't think it's the file size...but can't figure out why it was loading and now doesn't...&lt;/p&gt;

&lt;p&gt;Any ideas of where to start to try and figure this out?&lt;/p&gt;

&lt;p&gt;Thanks,&lt;/p&gt;

&lt;p&gt;Tom&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Ford</dc:creator><pubDate>Tue, 15 May 2012 11:59:17 -0000</pubDate></item><item><title>Re: QTIndexSwapper</title><link>http://renaun.com/blog/code/qtindexswapper/#comment-522456701</link><description>&lt;p&gt;Thank you very much.&lt;br&gt;It saved my life. I was trying to solve this problem for two days, at last your software solve the problem. thanks again&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Shalaudn</dc:creator><pubDate>Tue, 08 May 2012 01:34:50 -0000</pubDate></item><item><title>Re: Using Flash Builder 4.5 to Package Arbitrary SWFs for iOS, Android, and PlayBook</title><link>http://renaun.com/blog/2011/05/using-flash-builder-4-5-to-package-arbitrary-swfs-for-ios-android-and-playbook/#comment-521649252</link><description>&lt;p&gt;Application ID is the unique identifier of you application, the specs for that value differ form iOS to Android.&lt;/p&gt;

&lt;p&gt;The error is saying it can't find the content that you specified in your app.xml file. Where is Turner.swf? Which I assume is your main application SWF.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">renaun</dc:creator><pubDate>Mon, 07 May 2012 11:32:28 -0000</pubDate></item><item><title>Re: Using Flash Builder 4.5 to Package Arbitrary SWFs for iOS, Android, and PlayBook</title><link>http://renaun.com/blog/2011/05/using-flash-builder-4-5-to-package-arbitrary-swfs-for-ios-android-and-playbook/#comment-521394386</link><description>&lt;p&gt;Sorry for my english Renaun.&lt;br&gt;i'm almost new in flash builder...&lt;br&gt;i'm not sure about the "Aplication id"...&lt;br&gt;when you put "com.renaun.RandomSWF"...&lt;br&gt;what it means? what should i put?&lt;/p&gt;

&lt;p&gt;i'm receiving this error when i compile&lt;/p&gt;

&lt;p&gt;Error occurred while packaging the application:&lt;/p&gt;

&lt;p&gt;Packaging failed:1&lt;br&gt;C:\Users\pix\AppData\Local\Temp\bar-app457600814557028736.xml: error 302: Root content Turner.swf is missing from package&lt;br&gt;Error: AIR validation failed&lt;/p&gt;

&lt;p&gt;but the file is en the bin-debug folder...&lt;/p&gt;

&lt;p&gt;what am i doing wrong??&lt;/p&gt;

&lt;p&gt;thanks a lot... very helpfull!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Diego Rotondo</dc:creator><pubDate>Mon, 07 May 2012 01:47:55 -0000</pubDate></item><item><title>Re: My ActionScript Game Server with 15,000 Concurrent Connections</title><link>http://renaun.com/blog/2012/04/my-actionscript-game-server-with-15000-concurrent-connections/#comment-520979841</link><description>&lt;p&gt;Hello&lt;/p&gt;

&lt;p&gt;great article, i was looking for something exactly like this. I am also running EC2 micro instance, but i have trouble running redtamarin on Ubuntu. I can easily package application for Windows(developing on Windows with FlashDevelop + &lt;a href="http://www.flashdevelop.org/community/viewtopic.php?t=7908&amp;amp;f=9)" rel="nofollow"&gt;http://www.flashdevelop.org/co...&lt;/a&gt;, but i have really trouble to package it for ubuntu. I have even tried to install Ubuntu on my desktop and package it there, but i am unable to find the right way. Can you help ?&lt;br&gt;Thanks&lt;br&gt;Richard&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">richard</dc:creator><pubDate>Sun, 06 May 2012 11:51:27 -0000</pubDate></item><item><title>Re: My ActionScript Game Server with 15,000 Concurrent Connections</title><link>http://renaun.com/blog/2012/04/my-actionscript-game-server-with-15000-concurrent-connections/#comment-511815025</link><description>&lt;p&gt;I am using a ec2 medium instance with a 64-bit Ubuntu OS on it.&lt;/p&gt;

&lt;p&gt;The redtamarin shell is still one process. I am not sure what you mean about multi threads being a problem for concurrent connections. My app is one process like I said, and the OS with the kernel configuration changes handles all the file descriptors.&lt;/p&gt;

&lt;p&gt;There definitely a great uses for redtamarin for niche shell applications.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">renaun</dc:creator><pubDate>Fri, 27 Apr 2012 11:49:32 -0000</pubDate></item><item><title>Re: My ActionScript Game Server with 15,000 Concurrent Connections</title><link>http://renaun.com/blog/2012/04/my-actionscript-game-server-with-15000-concurrent-connections/#comment-511809731</link><description>&lt;p&gt;The drawing api's are not by default in redtamarin so you would have to hook up a graphics library to do the drawing.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">renaun</dc:creator><pubDate>Fri, 27 Apr 2012 11:44:52 -0000</pubDate></item><item><title>Re: My ActionScript Game Server with 15,000 Concurrent Connections</title><link>http://renaun.com/blog/2012/04/my-actionscript-game-server-with-15000-concurrent-connections/#comment-511503405</link><description>&lt;p&gt;Interesting. Do you think it feasible to implement a service that, for example, generates a graph from AMF3 input data and returns bitmap via socket?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">snem</dc:creator><pubDate>Fri, 27 Apr 2012 06:25:28 -0000</pubDate></item><item><title>Re: My ActionScript Game Server with 15,000 Concurrent Connections</title><link>http://renaun.com/blog/2012/04/my-actionscript-game-server-with-15000-concurrent-connections/#comment-511375973</link><description>&lt;p&gt;this project so interesting for me.&lt;/p&gt;

&lt;p&gt;can you please tell me which ec2 instance you have run? was it an micro instance?&lt;/p&gt;

&lt;p&gt;in the past i used for my own server the &lt;a href="http://libevent.org/" rel="nofollow"&gt;http://libevent.org/&lt;/a&gt; library for not get in trouble with threads problem that came with concurrent connections. all in C.&lt;/p&gt;

&lt;p&gt;when your server run the concurrent connection, what about the threading? Can you please answer how many threads were open when you reach the 15k connections?&lt;/p&gt;

&lt;p&gt;i will start next night my own project with your examples, which is an encoding server, written in adobe AIR, currently as an native desktop with bundle AIR runtime. I think it is possible to let the main app working as an server and maybe tamarin on the client side...really interesting...&lt;/p&gt;

&lt;p&gt;When i really think about this idea, i think that is possible to run tamarin on an small embedded ARM device, to build then an encoding cluster or an origin server for CDN / clouds with small power or coast.&lt;/p&gt;

&lt;p&gt;iam glad that you have shown that a server project is possible.&lt;/p&gt;

&lt;p&gt;gary&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">gary</dc:creator><pubDate>Fri, 27 Apr 2012 05:39:27 -0000</pubDate></item><item><title>Re: My ActionScript Game Server with 15,000 Concurrent Connections</title><link>http://renaun.com/blog/2012/04/my-actionscript-game-server-with-15000-concurrent-connections/#comment-510104715</link><description>&lt;p&gt;Yes, redtamarin does have an API to call out to the command line and get the results.&lt;/p&gt;

&lt;p&gt;If that is not how you want to interact with the specific OS pipe you could easily write a c class that did the shim.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">renaun</dc:creator><pubDate>Thu, 26 Apr 2012 17:10:39 -0000</pubDate></item><item><title>Re: My ActionScript Game Server with 15,000 Concurrent Connections</title><link>http://renaun.com/blog/2012/04/my-actionscript-game-server-with-15000-concurrent-connections/#comment-510066970</link><description>&lt;p&gt;hi,&lt;/p&gt;

&lt;p&gt;this is very interesting for me as an as3 developer. Is it possible to run inside the server an native process to communicate with pipe cli programs?&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">gary</dc:creator><pubDate>Thu, 26 Apr 2012 16:26:57 -0000</pubDate></item><item><title>Re: My ActionScript Game Server with 15,000 Concurrent Connections</title><link>http://renaun.com/blog/2012/04/my-actionscript-game-server-with-15000-concurrent-connections/#comment-509794630</link><description>&lt;p&gt;Man you answered my prayers! Was wondering and hoping it was possible.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ezell Burke</dc:creator><pubDate>Thu, 26 Apr 2012 11:16:36 -0000</pubDate></item><item><title>Re: My ActionScript Game Server with 15,000 Concurrent Connections</title><link>http://renaun.com/blog/2012/04/my-actionscript-game-server-with-15000-concurrent-connections/#comment-509367458</link><description>&lt;p&gt;That's a sweet looking game.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">GarthDB</dc:creator><pubDate>Wed, 25 Apr 2012 23:08:35 -0000</pubDate></item><item><title>Re: Developing for both retina and non-retina iOS screens using AIR 2.6</title><link>http://renaun.com/blog/2011/03/developing-for-both-retina-and-non-retina-ios-screens-using-air-2-6/#comment-508499141</link><description>&lt;p&gt;Depends on if u want the SWF to auto scale for u or if u want to handle all resolutions changes yourself. Look at stage.scaleMode&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">renaun</dc:creator><pubDate>Wed, 25 Apr 2012 01:51:19 -0000</pubDate></item><item><title>Re: Developing for both retina and non-retina iOS screens using AIR 2.6</title><link>http://renaun.com/blog/2011/03/developing-for-both-retina-and-non-retina-ios-screens-using-air-2-6/#comment-508374246</link><description>&lt;p&gt;stage.scaleMode = StageScaleMode.NO_SCALE;&lt;br&gt;this.scaleX = 0.5;&lt;br&gt;this.scaleY = 0.5;&lt;br&gt;I tried the above code and nothing at all happened.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NoahGuest</dc:creator><pubDate>Tue, 24 Apr 2012 21:57:13 -0000</pubDate></item><item><title>Re: Developing for both retina and non-retina iOS screens using AIR 2.6</title><link>http://renaun.com/blog/2011/03/developing-for-both-retina-and-non-retina-ios-screens-using-air-2-6/#comment-508372692</link><description>&lt;p&gt;This didn't really help me, but it did provide some good information. So I'm developing an app for both retina display and normal display. It was not made clearly what exactly I use, like what resolution I use for the stage, and the specific code I would type it to make it interchangable with retina and the normal display. Please respond as soon as possible. Thank you for the thoughtful post. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NoahGuest</dc:creator><pubDate>Tue, 24 Apr 2012 21:55:04 -0000</pubDate></item><item><title>Re: QTIndexSwapper</title><link>http://renaun.com/blog/code/qtindexswapper/#comment-506911017</link><description>&lt;p&gt;I have some files above 2GB I need to process, but QTIndexSwapper chokes on them with error #2006.  Is there any way around this?  Splitting the files is unfortunately not an option for me.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kurt</dc:creator><pubDate>Mon, 23 Apr 2012 11:57:04 -0000</pubDate></item><item><title>Re: QTIndexSwapper 2</title><link>http://renaun.com/blog/2010/06/qtindexswapper-2/#comment-504252036</link><description>&lt;p&gt;You would have to have access to the bytes of the file and then start reading them according to the MP4 container format specification.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">renaun</dc:creator><pubDate>Fri, 20 Apr 2012 14:33:00 -0000</pubDate></item><item><title>Re: QTIndexSwapper 2</title><link>http://renaun.com/blog/2010/06/qtindexswapper-2/#comment-504239362</link><description>&lt;p&gt;I would like to use a Java Script to read the length of the file and then write to the page an estimated amount of time the MP4 file will play. Can you tell me how to read the file length in the index file?&lt;/p&gt;

&lt;p&gt;Thanks&lt;br&gt;George&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">George</dc:creator><pubDate>Fri, 20 Apr 2012 14:21:25 -0000</pubDate></item><item><title>Re: QTIndexSwapper 2</title><link>http://renaun.com/blog/2010/06/qtindexswapper-2/#comment-500113863</link><description>&lt;p&gt;This solved my "moov atom not found" problem for good. Thank you!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rod</dc:creator><pubDate>Tue, 17 Apr 2012 16:03:18 -0000</pubDate></item><item><title>Re: Adding Android Development Tools (ADT) to Flash Builder 4.5.1</title><link>http://renaun.com/blog/2011/07/adding-android-development-tools-adt-to-flash-builder-4-5-1/#comment-498636039</link><description>&lt;p&gt;Great..I agree with your blog.I think AIR Native Extension sounds like the great chance to for developer to reach all device's native feature..Thanks!!&lt;br&gt;&lt;a href="http://mobileappwizard.com/" rel="nofollow"&gt;Android Apps Builder&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Justinbob</dc:creator><pubDate>Mon, 16 Apr 2012 01:45:48 -0000</pubDate></item><item><title>Re: Epic Games Unreal Engine in the Browser Try For Yourself</title><link>http://renaun.com/blog/2012/03/epic-games-unreal-engine-in-the-browser-try-for-yourself/#comment-492189902</link><description>&lt;p&gt;Just tested this - really cool. Thanks a lot for this.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Geldbörsen</dc:creator><pubDate>Mon, 09 Apr 2012 11:13:07 -0000</pubDate></item><item><title>Re: Repacking an AIR based .apk to PlayBook .bar</title><link>http://renaun.com/blog/2010/11/repacking-an-air-based-apk-to-playbook-bar/#comment-491408224</link><description>&lt;p&gt;Awesome!!!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Wong</dc:creator><pubDate>Sun, 08 Apr 2012 02:07:48 -0000</pubDate></item><item><title>Re: How To Know That Your Flash Content Requires a Premium Feature License</title><link>http://renaun.com/blog/2012/03/how-to-know-that-your-flash-content-requires-a-premium-feature-license/#comment-480752504</link><description>&lt;p&gt;Thanks for the clarification&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">renaun</dc:creator><pubDate>Fri, 30 Mar 2012 09:43:41 -0000</pubDate></item><item><title>Re: How To Know That Your Flash Content Requires a Premium Feature License</title><link>http://renaun.com/blog/2012/03/how-to-know-that-your-flash-content-requires-a-premium-feature-license/#comment-480514847</link><description>&lt;p&gt;Away3D isn't using domainmemory.&lt;/p&gt;

&lt;p&gt;Away Physics is using Alchemy (so domainmemory), an alternative for the Away Physics would be Jiglibflash physics (&lt;a href="http://www.jiglibflash.com" rel="nofollow"&gt;http://www.jiglibflash.com&lt;/a&gt;).&lt;/p&gt;

&lt;p&gt;So if you aren't using Away physic you shouldn't see the watermark.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ringodotnl</dc:creator><pubDate>Fri, 30 Mar 2012 04:25:36 -0000</pubDate></item></channel></rss>
